AI Insights · Timothy · July 2022
Top 5 Pokemon Collector Games Performance in Belgium Q2 2022
In Q2 2022, Pokémon GO led the pack among Pokemon collector games in Belgium, with significant revenue and user engagement, while Monster Squad Rush and other titles also showed noteworthy trends.
In Q2 2022, the top 5 Pokémon collector games in Belgium displayed varied performance metrics in terms of revenue, downloads, and active users. The data, sourced from Sensor Tower, provides insights into the weekly trends for these popular games.
Pokémon GO from Niantic, Inc. saw impressive revenue growth throughout the quarter, peaking at approximately $123K in the last week of May. Weekly downloads for the game demonstrated a steady increase, starting from around 3.1K in late March and reaching 5K by the end of June. The game maintained a robust user base, with weekly active users fluctuating between 230K and 288K.
Monster Squad Rush by TapNation, released in late May, experienced a notable spike in downloads, climbing from 7.2K in mid-June to 17.8K the following week. Active users mirrored this trend, increasing significantly from 6.1K to 35.8K by the end of June. Revenue for this title remained minimal, with a peak of $42 in the final week of the quarter.
Pokémon UNITE from The Pokemon Company showed consistent performance. Weekly revenue hovered around $500 to $1K, while downloads ranged from 1.2K to 2.2K. The game's active users remained stable, with a slight peak at 11.4K in mid-April.
Monster Life by Yso Corp saw moderate activity, with weekly downloads peaking at 2.1K in early April and then declining to around 760 by the end of June. Active users for the game saw a decrease, starting from 2.7K in early April and ending at 1.8K in late June. Revenue remained low, with minor peaks at $51 in early April.
Monster Catch 3D from HOMA GAMES showed a gradual increase in weekly downloads, starting at 1.1K in late March and rising to 2.5K by the end of June. Active users followed a similar trend, increasing from 3.8K to 5.4K. The game's revenue was minimal, with minor peaks of $7 to $10.
For more detailed insights and data, visit Sensor Tower.